﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UBlockly.Compotent;

namespace UBlockly.UI
{
    [RequireComponent(typeof(UImage))]
    [RequireComponent(typeof(UBlockAnchor))]
    public sealed class SlotTypeBlock : BlockObject
    {
        protected override void Awake()
        {
            base.Awake();
            GetComponent<UBlockAnchor>().InitMinHeiht(BlockGraphicSize.BlockMinHeight + BlockGraphicSize.VoidRBlockOffset);
        }
    }

    public sealed class BranchSlotTypeBlock : BlockObject
    {
        
    }
}